Because the beaver isn't just an animal; it's an ecosystem!

WE ARE BEAVERS, AND WE ARE GOING TO THRIVE!


Two days until the launch. Just in time for heidi’s birthday and no, I’m not kidding. I’m ready are you?

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2 days to launch – Droughts & difficulty modes preview

on September 15 – exactly two days from now – Timberborn Early Access begins. To keep you up to date with what to expect from the game in its new incarnation, we’ll be counting down to the release date with daily previews on different aspects of our beaver city-builder.

Today, let’s look at Timberborn’s core feature, droughts, and how they affect the game’s flow and difficulty. Because you know, we’ll have different difficulty modes at launch. We were planning to add that later, but since it was often requested, we moved it up on our priority list.

Not only that, we’re giving you an option to create a custom difficulty . You can choose how many beavers you start with, how much water and food they need, how many resources they have at the beginning of the game and how long the droughts will be. If you want to, you can make it an ultimate sandbox experience, or an ultimate hardcore desert world.

No no no, you’re saying. I can hear you. Heidi made this up. She’s did some kind of graphic and now she’s pretending this is real. But she’s not. It’s totally fucking real.

It’s post-apocalypse now, which means the drought (previously: “dry season”) eventually comes. The strength of water sources on the map begins to fade and after a while, the water sources “turn off” completely while the evaporation continues. The river beds gradually dry up and with them – the surrounding areas. Fields and forests turn yellow and will wither unless you have a way of preventing that with a clever combination of dams, floodgates, irrigation towers, canals, water dumps etc.

If you do not prepare for a drought properly, you will also end up with useless pumps and water wheels, so unless there’s a lot of water in the tanks and you have alternative power sources, your population might wither too, if you catch our drift.
Here’s a note for our demo players – we’re evil and we made the second drought in the demo a little too severe on purpose. That’s not what will happen to you in the normal game. Sorry, not sorry.

You would think i made this up. Especially the dialogue where the beavers reflect on the end of the stupid humans who caused a world that they could not survive. But i did not. it’s real.

And it launches on wednesday!

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